Mounts
The term 'mounts' is a generic term that describes any sort of creature
your character can ride while traveling throughout the realms.
Currently, only horses are available.
Mounts have several attributes that define their abilities:
- Speed: The higher a mount's speed attribute is, the less time it will
take to travel from place to place. Mounts also have a hidden speed attribute, ranging
from 1 to 100, that is
randomly set at the time of acquisition (it may not be random for special/unique mounts).
This special attribute comes into play in various situations where great speed
may be called for (outrunning a foe, catching up with something, or racing, etc.)
- Endurance: The higher a mount's endurance attribute is, the less fatigue
the creature will likely sustain while traveling. Mounts also have a hidden endurance
attribute, ranging from 1 to 100, that is randomly set at the time of acquisition. This
special attribute comes into play in various situations where great endurance
may be called for (long distance gallops, racing, etc.)
- Fatigue: This score represents the overall condition and weariness of
a mount. As a mount's fatigue score rises, the animal's attributes (particularly speed)
will suffer. Properly tending to a mount (an option that's available when viewing your
mount) will allow you to undo any fatigue the creature has sustained. If fatigue
reaches 100%, a mount will no longer be able to be ridden.
- Health: This rating represents the current health of the mount. Mounts are
susceptible to disease (and other things) that can negatively affect their health.
- Disposition: This rating represents your mount's attitude toward you. Properly
tending to your mount will have a positive effect on disposition, while neglecting the needs
of the animal will have a negative effect.
- Age: Mounts age in real-time. Each real-world day that passes (following your acquisition
of a mount) will increase the age of the animal by a specified amount. As mounts grow older, their
abilities will decline and they will eventually die (unless...)
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