Mounts

The term 'mounts' is a generic term that describes any sort of creature your character can ride while traveling throughout the realms.

Currently, only horses are available.

Mounts have several attributes that define their abilities:

  • Speed: The higher a mount's speed attribute is, the less time it will take to travel from place to place. Mounts also have a hidden speed attribute, ranging from 1 to 100, that is randomly set at the time of acquisition (it may not be random for special/unique mounts). This special attribute comes into play in various situations where great speed may be called for (outrunning a foe, catching up with something, or racing, etc.)
  • Endurance: The higher a mount's endurance attribute is, the less fatigue the creature will likely sustain while traveling. Mounts also have a hidden endurance attribute, ranging from 1 to 100, that is randomly set at the time of acquisition. This special attribute comes into play in various situations where great endurance may be called for (long distance gallops, racing, etc.)
  • Fatigue: This score represents the overall condition and weariness of a mount. As a mount's fatigue score rises, the animal's attributes (particularly speed) will suffer. Properly tending to a mount (an option that's available when viewing your mount) will allow you to undo any fatigue the creature has sustained. If fatigue reaches 100%, a mount will no longer be able to be ridden.
  • Health: This rating represents the current health of the mount. Mounts are susceptible to disease (and other things) that can negatively affect their health.
  • Disposition: This rating represents your mount's attitude toward you. Properly tending to your mount will have a positive effect on disposition, while neglecting the needs of the animal will have a negative effect.
  • Age: Mounts age in real-time. Each real-world day that passes (following your acquisition of a mount) will increase the age of the animal by a specified amount. As mounts grow older, their abilities will decline and they will eventually die (unless...)

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