Adventure Difficulty Options

Certain adventures allow you to choose a difficulty level at the outset. There are two difficulty settings -- normal and scaled.

Normal Difficulty
This setting is the default setting for all adventures. Normal difficulty makes it so that an adventure does not take into consideration your character's ability levels.

Because this setting doesn't take your character's ability levels into consideration, an adventure of normal difficulty may prove to be extremely easy (if your character is well-equipped and powerful) or quite difficult (if your character is not yet up to the challenge).

Scaled Difficulty
This setting modifies enemy difficulty based on your character's ability levels, making them either deadlier or less deadly, depending on the context of particular encounter/scenario.

Other components of the adventure (stat checks and random number picks) may also be modified based on your character's abilities to provide either greater or lesser challenge.

Completing an adventure using the Scaled difficulty setting will generally provide a larger cumulative Experience reward.

Because this setting does take into consideration your character's ability levels, an adventure of scaled difficulty will usually provide the same degree of difficulty for all adventurers -- with a few exceptions, of course!

Once a difficulty setting has been chosen -- you'll choose one at the outset of any adventure that offers the option -- it cannot be changed. If you quit or abandon the adventure and restart it, you will then be able to reselect a difficulty setting.

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