Adventure Difficulty Options
Certain adventures allow you to choose a difficulty level
at the outset. There are two difficulty settings -- normal
and scaled.
Normal Difficulty
This setting is the default setting for all adventures. Normal difficulty
makes it so that an adventure does not take into consideration your character's
ability levels.
Because this setting doesn't take
your character's ability levels into consideration, an adventure of normal difficulty may prove
to be extremely easy (if your character is well-equipped and powerful) or
quite difficult (if your character is not yet up to the challenge).
Scaled Difficulty
This setting modifies enemy difficulty based on your character's
ability levels, making them either deadlier or less deadly, depending on the context
of particular encounter/scenario.
Other components of the adventure (stat checks and random number picks) may also be modified based
on your character's abilities to provide either greater or lesser challenge.
Completing an adventure using the Scaled difficulty setting will generally provide a larger
cumulative Experience reward.
Because this setting does take into consideration your character's ability levels,
an adventure of scaled difficulty will usually provide the same degree of difficulty
for all adventurers -- with a few exceptions, of course!
Once a difficulty setting has been chosen -- you'll choose one at the outset of any adventure
that offers the option -- it cannot be changed. If you quit or abandon the adventure and restart it,
you will then be able to reselect a difficulty setting.
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